Name: The Osirin
Type: Conveyance – Airship (Brig-of-War)
An two-masted sailing ship, with square white sails and a long sleek hull. It has three decks, seven rooms, and an enormous central hold. A pair of black obsidian altars sit on the fore castle and rear castle, respectively, and a blue-runed helm seems to control the ship as it sails through the skies.
The rooms include a coffin-berth beneath the fore castle, a Captain’s Quarters beneath the rear castle, a compact but complete library, a laboratory, a secret laboratory, a hidden treasure vault, and a galley.
The enormous central hold is two-decks tall, containing two distinct but connected chambers.
Flight – The entire ship is held aloft by some enchantment.
Mild Intelligence – The ship appears to be controlled by an effort of will, and contains a force or presence that must be dominated.
Defensive and Offensive Capabilities – The ship is capable of shielding itself against either projectiles, magic, or boarders, as well as projecting a forceful blast of energy… at the cost of life energy.
Unknown, though it once housed the fiend [[Sebassis] and both his fell laboratories and his horrific experiments.
Story So Far . . .
The Ten received some help in teleporting the Osirin (then named “Grey Tower”)back to the harbor of Flux, in hopes of sailing from Flux to prevent Sebassis’s gain of a new flying ship in a far off city.
After a fierce battle, the Grey Tower and the Ten escaped Flux and set out to sea.
The Grey Tower was destroyed by Leviathans while travelling.
The Ten – Squatters